Mugen sonic mvc download




















MVC Green Sonic release! Share More sharing options Followers 1. Recommended Posts. Posted April 3, Green Sonic Speeds into Video:. Link to comment Share on other sites More sharing options Sumireko Usami - Outsider Posted April 3, It feels really janky overall. Allyallea and HappyDappy Sad Loading HappyDappy Posted April 3, A Green Sonic, he's blue not green! Allyallea Upvote Loading Posted April 4, Downloads Sevil Nathe by Ethan Lives 0. Donkey Kong not chibi by Infiinma 1.

Total comments: 20 Comments display order: By default New comments first Old comments first 0 Spam Comment by : soniczx. VERY nice character. But the combo system is broken. Since most of the fighting is fast pace, it's almost impossible to do the lp, lk, mp, mk combo. I don't mind, most characters do that. But in order to avoid dashing, i have to hit lp followed by lk slowly Other than that, good character.

I will keep it for novelty purposes. Never mind, I got it already, thanks and Lordyamil this character this Sonic Character is the bomb I love it so much, he is my favorite character!!!

I'm wondering i you could make a Super Sonic MVC and the transformation is hyper Sonic and he will be using a lot more powerful Kamehameha then big bang Kamehameha, well one that covers the screen! Thanks :D. Can you help me on this I've been doing this or like forever.

How do you use super sonic? For starters: - Easy walking infinite jabs due to improper frame data - Said frame data means that it's inconsistent as to what is safe and isn't safe on block - Launcher doesn't even work properly and you can't follow up It's not even close to MvC and it doesn't seem like any thought came into the design decisions. Orochi Gill. I am hilarious and you will quote everything I say.

Nep Heart. Alright, my turn with feedback. Darkflare covered the walking infinites that can be achieved with Sonic's various normals.

Also, use Training to structure your framedata more precisely. When you factor in the lack of damage scaling, the damage output for combos is basically boss tier now. It's just far too much. It'll actually be reasonable for the power cost. It fits the transformations well and MvC did have air dashing for select characters. Also, P2 doesn't auto-recover from the launcher when not aerial raving, which is a thing in MvC as well.

This is even truer when it comes to aerial raving. I'll give more, but these are what I have found at the moment. Hey gui, You said you were going to test my character. What are your thoughts? The Illusionary Wanderer I have a dream.

Right above you. Gui's input is going to be a waste of his time anyway, as you are definitely going to ignore feedbacks like ones from Nep, DF and AlexSin.



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