Sims 2 castaway motives




















Here we see a departure from that model of complete freedom and see players cast in a pre-set wreckage scenario. Players are part of a crew of six Sims, that take a boat paradisiacal vacation. Everything looks good until a storm hits the crew and their shipwrecks on Shipwreck island.

As soon as players arrive at the Sims, find a book of guide rules with instructions for survival on the island. Through exploration new islands are revealed, and new objectives and quests as well. The narrative and set quests take players on a journey to find salvation and finally escape their fate.

Amongst the multiple islands, there are various treasure maps, secret areas, and discoverable secrets to keep players entertained. And of course, these secrets are all hidden behind specific objectives and sets of collectibles. These searches can feel tiresome, and somewhat pointless, especially considering the type of game The Sims is supposed to be. Adding to this, the Sims are also unable to constitute a family or have sex. Lastly The Sims 2: Castaway is an entirely single-player game, departing from the other console version which had a two-player mode.

Castaway has you monitoring and reacting to eight different and fairly self-explanatory "motives": bladder, comfort, energy, environment, fun, hunger, hygiene and social.

The "environment" motive is about making improvements to the Sim's environment so he feels more at home. The title does a good job of easing you into the care of your Sim, as not all motives need to be satisfied at the beginning; instead, they're systematically unlocked as you progress.

Although there can be a great deal of tedium as you have to regularly attend to each of the motives, you'll discover numerous methods of streamlining the process of filling each of the needs.

For example, it is possible to train chimps found on the islands to help gather food and other resources. Also, learning to cook meals and adding various ingredients also helps manage the hunger motive much more efficiently than simply eating bananas and coconuts. There are basically three jobs that need to be performed on a regular basis to be successful at playing Castaway.

After finding additional castaways on the numerous islands, you can create "tribes" and assign specific jobs to others. This is highly desirable because it allows you to focus less on resource collection and more on completing goals. Islands are usually divided up into at least three or four regions, and you'll find that you have to visit each of an island's regions multiple times to find the resources needed to complete objectives and construct tools and objects.

Because this Sims title requires a significant amount of record-keeping just like the others , organization becomes an important aspect. Castaway does a fairly good job of keeping track of everything while you play, from the numerous building plans that you will obtain to keeping inventory of all of your food and resources. You can also access personal statistics for your Sim and move quickly between island regions through the use of the island map.

As enjoyable as the game becomes as you progress, it is not without one particular annoyance: Because of its relative complexity, the title requires frequent access to the UMD. Not only will you be waiting 20 to 30 seconds when you go between island regions, but you'll also find that you have to wait as long as 10 to 20 seconds after issuing a command before your Sim carries it out.

This is especially aggravating when you are trying to interact with one of the numerous other Sims or even the chimps because by the time your Sim responds to your command, your target may have gotten tired of waiting and moved on. Juliedela - 8 years ago - report 0 0. Have you tried unlocking the knome? Try it First then use the full motive cheat..

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