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Then use the terrain leveling tool to make the whole floor level with the dent. If this is a landing, delete the floor surround this split level 1 square all around except where it meets the wall of the house or an interior room that will not be directly connected to this level.
Now drop another stair where your next split level with be. Unless the stair has landed exactly where you want it, just delete it and level the floor from that level across the structure, leaving only your top most level alone and separated by the 1-square divide.
Floor the ground in this space. As is, you will have to watch carefully to make sure your other layers are not altered and relevel them on occassion that they are affected. Choose where your windows and doors are going to be on this first story. Delete a square of the lowest level wall for each square of width the window, door, or arch will be. The wall levels up will be pushed up above it. Put in the space for each opening this way and if you have several in a row along one wall in a room, go ahead and raise the whole space as one.
Just be sure you stop at least 1 sqaure away from walls that will run perpedicular to this. You may experience grief if you do not. Go to the top of the structure. There will hills and mountain peaks there for every place where you raised a wall for opening. Just use the terrain tool to level them back out.
Now drop a stair on that top level. Delete the stair and level it out again from the dent. For wall covering where there is a transition between levels, the only way you can hide the way the wall slants between levels is to use solid colors, stucco, or vertical geometric patterns. I love both games. Like Like. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.
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